Drowned Copper Farm (Conversion Design)

Intermediate Different design per edition

Produces: Copper ingots (11% per drowned, up to 17% with Looting III), XP, rotten flesh and the occasional trident

Quick answer: Drowned drop copper ingots only when a player or pet kills them: 11% base, +2% per Looting level. The reliable design converts zombies from a spawner: trap them in a water column with their head submerged for 30 seconds, they shake and turn into drowned, then you soften them with a fall and finish them with a Looting sword.

How it works

Materials

Build steps

  1. Locate a zombie spawner and build the classic collection channel pushing zombies toward one corner.
  2. Build the conversion column: a sealed water column where arriving zombies tread water with their head submerged. Give them 30+ seconds - they start shaking, then convert into drowned.
  3. Flush the freshly converted drowned out of the column into a drop tube to weaken them.
  4. Kill them yourself or with a pet using a Looting III sword: each kill has a 17% chance to drop a copper ingot, plus XP and rare items.
  5. Collect with hoppers into chests. An item filter for copper and flesh keeps the storage clean.
  6. No spawner? Use the river design: build a large dark spawning floor submerged in river water at light 0, water-flush the spawns to a central drop, and kill by hand the same way. Slower, but works anywhere.

Rates

Output depends on the design, the version and how much of it you build, so we do not quote an hourly figure. Build the layout below, time it for a few minutes in your own world and scale from there.

Tips

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