Minecraft Enchantments
42 enchantments with max levels, best uses and how to get each one.

Sharpness
Increases melee damage.
Protection
Reduces most damage types by 4% per level per piece (up to 80% total).
Unbreaking
Gives each use a chance to not consume durability.
Mending
XP orbs you collect repair the equipped item (2 durability per XP point) instead of filling your XP bar.
Efficiency
Increases mining speed: each level adds the square of the level plus 1 to breaking speed.
Fortune
Multiplies drops from most ores and harvests.
Silk Touch
Blocks drop themselves instead of their usual items: stone instead of cobblestone, ore blocks instead of raw ore, glass, grass blocks, bee nests with bees inside, and more.
Looting
Increases mob drops: +1 max common drop per level, and raises the chance of rare drops (wither skeleton skulls go from 2.
Feather Falling
Reduces fall damage by 12% per level (48% at IV) and stacks with Protection up to the 80% cap.
Infinity
You can shoot unlimited arrows as long as you carry at least one normal arrow.
Fire Aspect
Sets the target on fire on hit: 4 seconds per level (Fire Aspect II = 8 seconds).
Knockback
Adds about 2.
Power
Increases arrow damage by 25% x (level + 1): Power V deals 150% extra damage, up to 23 damage (11.
Punch
Adds about 3.
Thorns
Each armor piece has a level x 15% chance to deal 1-5 damage to an attacker that hits you.
Respiration
Extends underwater breathing time by 15 seconds per level (base 15s, so Respiration III = 60 seconds) and reduces how often drowning damage ticks.
Aqua Affinity
Removes the underwater mining speed penalty - normally breaking blocks underwater takes 5x longer.
Depth Strider
Reduces how much water slows your movement: each level removes one third of the penalty, so Depth Strider III lets you swim at full walking speed.
Soul Speed
Increases movement speed on soul sand and soul soil.
Swift Sneak
Increases sneaking speed: each level adds 15% of walking speed, so Swift Sneak III lets you sneak at 75% of normal walking speed.
Smite
Adds 2.
Bane of Arthropods
Adds 2.
Fire Protection
Cuts damage from fire sources by 8% per level on each piece: fire, lava, magma blocks, lit campfires, blaze projectiles, flaming arrows and burning zombies.
Blast Protection
Cuts damage from explosions by 8% per level on each piece (32% at level IV) and raises explosion knockback resistance by 15% per level.
Projectile Protection
Cuts damage from projectiles by 8% per level on each piece (32% at level IV): arrows, thrown tridents, shulker bullets, llama spit, blaze fireballs and wind charges.
Luck of the Sea
With the default loot tables it raises the chance of treasure catches by about 2.
Lure
Shortens the wait before something bites by 5 seconds per level.
Loyalty
A thrown trident returns to you after it hits a block or entity.
Riptide
The trident can only be thrown while you stand in water or in rain, and it launches you with it instead.
Channeling
Summons a lightning bolt when a thrown trident hits an entity or a lightning rod during a thunderstorm, including in dry biomes.
Impaling
Adds 2.
Multishot
A crossbow shoots two extra arrows on each shot, 10 degrees apart, but uses only one arrow.
Piercing
Arrows from the crossbow pass through as many entities as the enchantment level (level + 1 entities damaged in total) and can still be picked up.
Quick Charge
Cuts crossbow charge time by 0.
Flame
Arrows from a Flame bow are on fire when shot, set mobs alight and deal 5 fire damage over 5 seconds.
Frost Walker
While you walk on the ground, nearby source water becomes frosted ice within a radius of 2 + level blocks (same height, air above).
Curse of Binding
The item cannot be taken off an armor slot unless you are in Creative mode, you die or the item breaks.
Curse of Vanishing
If you die with the item in your inventory it is removed from the world instead of dropping.
Density
Adds 0.
Breach
Cuts the target's armor effectiveness by 15 percentage points per level.
Wind Burst
A mace smash attack launches you back into the air so you can chain smash attacks.
Sweeping Edge
Increases the damage of the sword sweep attack to the other enemies around your target by 50%, 67% and 75% of the sword damage at levels I, II and III.