Minecraft Enchantments

42 enchantments with max levels, best uses and how to get each one.

An enchanting table surrounded by bookshelves in Minecraft
Enchanting table setup. Gameplay screenshot by brownpau via Wikimedia Commons, CC BY 2.0.

Sharpness

Increases melee damage.

For: Swords and axes

Protection

Reduces most damage types by 4% per level per piece (up to 80% total).

For: All armor pieces

Unbreaking

Gives each use a chance to not consume durability.

For: Tools, weapons, armor, fishing rods, bows, crossbows, tridents, shields, elytra, and more

Mending

XP orbs you collect repair the equipped item (2 durability per XP point) instead of filling your XP bar.

For: Almost all gear with durability

Efficiency

Increases mining speed: each level adds the square of the level plus 1 to breaking speed.

For: Pickaxes, shovels, axes, hoes and shears

Fortune

Multiplies drops from most ores and harvests.

For: Pickaxes, shovels, axes, hoes

Silk Touch

Blocks drop themselves instead of their usual items: stone instead of cobblestone, ore blocks instead of raw ore, glass, grass blocks, bee nests with bees inside, and more.

For: Pickaxes, shovels, axes, hoes, shears (Bedrock)

Looting

Increases mob drops: +1 max common drop per level, and raises the chance of rare drops (wither skeleton skulls go from 2.

For: Swords

Feather Falling

Reduces fall damage by 12% per level (48% at IV) and stacks with Protection up to the 80% cap.

For: Boots

Infinity

You can shoot unlimited arrows as long as you carry at least one normal arrow.

For: Bows

Fire Aspect

Sets the target on fire on hit: 4 seconds per level (Fire Aspect II = 8 seconds).

For: Swords (and maces in Java 1.21+)

Knockback

Adds about 2.

For: Swords

Power

Increases arrow damage by 25% x (level + 1): Power V deals 150% extra damage, up to 23 damage (11.

For: Bows

Punch

Adds about 3.

For: Bows

Thorns

Each armor piece has a level x 15% chance to deal 1-5 damage to an attacker that hits you.

For: Chestplates, helmets, leggings and boots

Respiration

Extends underwater breathing time by 15 seconds per level (base 15s, so Respiration III = 60 seconds) and reduces how often drowning damage ticks.

For: Helmets and turtle shells

Aqua Affinity

Removes the underwater mining speed penalty - normally breaking blocks underwater takes 5x longer.

For: Helmets and turtle shells

Depth Strider

Reduces how much water slows your movement: each level removes one third of the penalty, so Depth Strider III lets you swim at full walking speed.

For: Boots

Soul Speed

Increases movement speed on soul sand and soul soil.

For: Boots

Swift Sneak

Increases sneaking speed: each level adds 15% of walking speed, so Swift Sneak III lets you sneak at 75% of normal walking speed.

For: Leggings

Smite

Adds 2.

For: Swords and spears at the enchanting table; axes and maces by anvil in Java, directly in Bedrock

Bane of Arthropods

Adds 2.

For: Swords and spears at the enchanting table; axes and maces by anvil in Java, directly in Bedrock

Fire Protection

Cuts damage from fire sources by 8% per level on each piece: fire, lava, magma blocks, lit campfires, blaze projectiles, flaming arrows and burning zombies.

For: All armor pieces and turtle shell

Blast Protection

Cuts damage from explosions by 8% per level on each piece (32% at level IV) and raises explosion knockback resistance by 15% per level.

For: All armor pieces and turtle shell

Projectile Protection

Cuts damage from projectiles by 8% per level on each piece (32% at level IV): arrows, thrown tridents, shulker bullets, llama spit, blaze fireballs and wind charges.

For: All armor pieces and turtle shell

Luck of the Sea

With the default loot tables it raises the chance of treasure catches by about 2.

For: Fishing rods

Lure

Shortens the wait before something bites by 5 seconds per level.

For: Fishing rods

Loyalty

A thrown trident returns to you after it hits a block or entity.

For: Tridents

Riptide

The trident can only be thrown while you stand in water or in rain, and it launches you with it instead.

For: Tridents

Channeling

Summons a lightning bolt when a thrown trident hits an entity or a lightning rod during a thunderstorm, including in dry biomes.

For: Tridents

Impaling

Adds 2.

For: Tridents

Multishot

A crossbow shoots two extra arrows on each shot, 10 degrees apart, but uses only one arrow.

For: Crossbows

Piercing

Arrows from the crossbow pass through as many entities as the enchantment level (level + 1 entities damaged in total) and can still be picked up.

For: Crossbows

Quick Charge

Cuts crossbow charge time by 0.

For: Crossbows

Flame

Arrows from a Flame bow are on fire when shot, set mobs alight and deal 5 fire damage over 5 seconds.

For: Bows

Frost Walker

While you walk on the ground, nearby source water becomes frosted ice within a radius of 2 + level blocks (same height, air above).

For: Boots

Curse of Binding

The item cannot be taken off an armor slot unless you are in Creative mode, you die or the item breaks.

For: Armor, elytra, carved pumpkins, heads and turtle shells (anvil or loot)

Curse of Vanishing

If you die with the item in your inventory it is removed from the world instead of dropping.

For: Almost all gear with durability, plus compasses and carved pumpkins

Density

Adds 0.

For: Maces

Breach

Cuts the target's armor effectiveness by 15 percentage points per level.

For: Maces

Wind Burst

A mace smash attack launches you back into the air so you can chain smash attacks.

For: Maces

Sweeping Edge

Increases the damage of the sword sweep attack to the other enemies around your target by 50%, 67% and 75% of the sword damage at levels I, II and III.

For: Swords