Minecraft Biomes
67 biomes: what to find, what to fear and when to go.


Plains
Flat grassland with few trees - the classic starter biome and the easiest place to build, farm and find your first village.

Desert
Endless sand, cacti and dead bushes.

Jungle
Dense rainforest with giant trees, bamboo and vines.

Badlands
Colorful terracotta mesas and red sand canyons.

Mushroom Fields
A rare island biome covered in mycelium and giant mushrooms.

Cherry Grove
Pink cherry blossom forests on mountain slopes, added in 1.

Deep Dark
A sculk-infested cave biome deep underground, usually under mountains.

Swamp
Shallow water, lily pads and oak trees draped in vines.

Taiga
Spruce forests with ferns, sweet berry bushes and podzol.

Windswept Hills
Steep, broken mountains with exposed stone and floating ledges.

Forest
Dense oak and birch woodland - the classic tree farm biome with flowers, wolves and the occasional beehive.

Savanna
Dry golden grassland with acacia trees and no rain - villages, llamas, horses and armadillos.

Ice Spikes
A rare frozen plain punctuated by towering spikes of packed ice - one of the most photogenic biomes in the game.

Mangrove Swamp
A dense, muddy coastal swamp of mangrove trees with tangled roots, moss and warm-white frogs.

Lush Caves
Glowing underground gardens of moss, clay pools, glow berries and axolotls - marked on the surface by azalea trees.

Dripstone Caves
Vast caverns of dripstone spikes and pillars, with copper-rich ore veins and water pools guarded by drowned.

Nether Wastes
The classic netherrack expanse - zombified piglins, ghasts and lava seas, with striders riding the lava lakes.

Crimson Forest
A red fungal forest of huge crimson fungi, shroomlights and weeping vines, crawling with piglins and hoglins.

Warped Forest
A cyan-blue fungal forest filled with endermen - the calmest and safest Nether biome, with no ghasts and no piglins.

Soul Sand Valley
A foggy canyon of soul sand and soul soil, basalt pillars and ancient fossils - slow to cross, rich in bone and ghast tears.

Basalt Deltas
Jagged gray towers of basalt and blackstone under falling white ash - the magma cube capital of the Nether.

The End
A void dimension of end stone islands: the central dragon island, obsidian pillars, chorus plants and the outer islands with End cities.

Sulfur Caves
Acid-green cave biome made of sulfur and cinnabar, added in 26.

Dappled Forest
Cold autumn forest of poplar trees in red, orange and yellow, added in 26.

Pale Garden
A rare, eerie variant of the dark forest, added in 1.

Bamboo Jungle
A jungle variant added in 1.

Meadow
A high-altitude grassland added in 1.

Dark Forest
A dense roofed forest of dark oaks whose closed canopy blocks the sun - hostile mobs spawn and survive here even at noon.

Flower Forest
A gentler forest variant carpeted with nearly every flower type in the game.

Warm Ocean
A tropical sea with coral reefs on a sandy floor, sea pickles lighting the bottom and schools of tropical fish.

Jagged Peaks
The signature 1.

Frozen Peaks
The icy sibling of jagged peaks: the same dramatic summit shapes, but the mountain is made of ice and packed ice under the snow - found on high mountain peaks in cold to medium temperature zones.

Grove
A snowy spruce forest wrapped around mountain slopes: snow blocks underfoot, patches of powder snow, and the home of snow foxes and snowy wolves just below the peaks.

Birch Forest
A calm woodland of pure birch trees - no oaks, no wolves - carpeted with wildflower patches, rose bushes, lilacs, peonies and lilies of the valley.

Snowy Plains
The classic ice plains: flat grassland buried under snow layers, dotted with igloos, spruce villages and pillager outposts.

Old Growth Pine Taiga
The mega taiga: ancient 2x2 spruce trunks shaped like arrows, rising from a floor of podzol, coarse dirt and mossy cobblestone boulders.

Old Growth Taiga
A prehistoric-looking spruce forest of giant 2x2 trees, mossy boulders and podzol ground.

Eroded Badlands
The most spectacular badlands variant: a red-sand basin filled with towering terracotta spires called hoodoos, banded in orange, red, yellow and white.

Sunflower Plains
A plains variant carpeted with sunflowers - the only biome where they grow naturally.

Sparse Jungle
The gentler edge of the jungle: bright green open ground with scattered small jungle trees, jungle bushes and melon patches.

Lukewarm Ocean
The teal middle ground between cold seas and coral reefs: light blue water over a sandy floor, plenty of seagrass, less kelp, and tropical fish everywhere.

Wooded Badlands
The forested cousin of the badlands: terracotta mesas capped with grass, coarse dirt and small oak groves.

Snowy Taiga
A snow-covered forest of spruce trees, ferns and sweet berry bushes.

River
A calm waterway that cuts through almost any land biome and usually leads to the ocean.

Stony Peaks
The warm variant of the mountain peaks: bare stone spires streaked with calcite that can reach the build limit at Y=256.

Windswept Savanna
The shattered cousin of the savanna: enormous cliffs, floating islands, waterfalls and lavafalls, covered in coarse dirt and acacia shrubs.

Beach
Sandy strips where the mainland meets the ocean.

Ocean
The standard ocean: open water over a seafloor of gravel, seagrass and kelp forests, patrolled by dolphins, cod and drowned.

Old Growth Birch Forest
A rare birch forest variant where half the trees grow up to 14 blocks tall - far higher than any sapling-grown birch.

Frozen Ocean
An ice-choked ocean where the surface freezes into sheets and icebergs of snow and packed ice rise from the water.

Snowy Beach
The frozen variant of the beach: sand covered in snow layers, ice forming at the waterline, and shipwrecks waiting under the drifts.

Stony Shore
Cliffs of bare stone and gravel that drop straight into the ocean, replacing beaches where mountains meet the coast.

Frozen River
A river locked under a sheet of ice in the coldest regions.

Savanna Plateau
A flat-topped savanna raised high above the plains, usually below stony peaks.

Windswept Forest
The wooded cousin of the windswept hills: the same steep, rugged peaks, but covered with spruce and oak trees.

Windswept Gravelly Hills
A relatively rare surface biome in the Overworld.

Snowy Slopes
Mountain flanks of stone buried under snow blocks and treacherous powder snow.

Cold Ocean
A dark indigo ocean that generates near taigas and other cold coasts.

Deep Ocean
The regular ocean dropped to twice its depth - seafloor around Y=30, almost no islands, and the home of ocean monuments with their guardians and elder guardians.

Deep Lukewarm Ocean
The deep version of the lukewarm ocean: a sandy floor twice as far down, tropical fish and pufferfish over the sand, and ocean monuments guarding sponge rooms in the gloom.

Deep Cold Ocean
Cold ocean water sunk to twice its depth: dark indigo over a gravel floor, salmon and cod between the kelp, and ocean monuments lurking where no land is in sight.

Deep Frozen Ocean
The strangest deep ocean: frozen-zone water whose surface never freezes.

End Midlands
The sloping shoulders of the outer End islands, between the highland peaks and the barren cliffs.

End Highlands
The hilltops at the center of each outer End island - the only biome where chorus trees grow, and the other home of End cities and their loot.

End Barrens
The outermost edges of the End's islands: empty end stone shelves that crumble into steep cliffs above the void.

Small End Islands
The empty gulfs between the outer End islands, dotted with small circular islets of end stone.

The Void
A Java Edition biome with no terrain, structures or features, used by the Void superflat preset.
Tip: find any biome in your world with the /locate biome command (cheats on), or by exploring with a cartographer's maps for structure hunts.