Fishing Farm

Beginner Different design per edition

Produces: Fish, enchanted books, enchanted bows and rods, saddles, name tags, nautilus shells and XP

Quick answer: Cast into open water and reel when the bobber dips. Treasure (enchanted books, saddles, name tags) only bites in Java when the bobber floats in true open water - a 5x4x5 clear zone - so a proper fishing hut with sky above catches everything, not just fish.

How it works

Materials

Build steps

  1. Build the rod: 3 sticks + 2 string, then work toward Lure III + Luck of the Sea III via enchanting table, villagers or fishing itself.
  2. Pick the spot: a lake, ocean or dug pool with a clear 5x4x5 around the bobber and direct sky above - glass roofs count as open.
  3. Cast and wait: splashes approach the bobber, it dips, you reel - rhythm becomes automatic in a few minutes.
  4. Fish in the rain when you can: the ~20% speedup is free money.
  5. Sort the catch: fish to the food chest, enchanted books to the anvil station, junk (string, sticks, leather) to the composter or storage.
  6. Combine books: fishing throws endless low-level enchanted books at you - merge them on an anvil into the ones you actually want.
  7. Repair the rod with the XP: every catch gives 1-6 XP, so a mending rod pays its own upkeep while you fish.
  8. While the open-water rule (Java) is not met you only catch fish and junk, even with Luck of the Sea.

Rates

Output depends on the design, the version and how much of it you build, so we do not quote an hourly figure. Build the layout below, time it for a few minutes in your own world and scale from there.

Tips

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