Raid Farm
Advanced Different design per edition
Produces: Totems of undying, emeralds, enchanted books, redstone, glowstone, saddles
Quick answer: A raid farm triggers Bad Omen raids at a pillager outpost on purpose, funnels every wave into a kill zone and harvests the drops: totems from evokers and witch loot on top. It is one of the most complex farms to build.
How it works
- Kill a pillager captain (banner carrier) to get Bad Omen - since 1.21 captains drop an Ominous Bottle you drink when ready, which makes timing the farm far easier.
- When a player with Bad Omen enters a village, the effect turns into Raid Omen, and if it is not cancelled the raid starts after about 30 seconds. Waves of pillagers, vindicators, evokers, witches and ravagers follow, scaling with difficulty and Raid Omen level.
- Farm designs define an artificial 'village' (beds + workstations) near the outpost so raids trigger where you want, then push raid mobs into lava blades, fall damage or a trident killer.
- Evokers always drop 1 totem of undying. Witches drop potion ingredients, and ravagers can drop saddles. Check each mob's page for exact loot.
Materials
- A pillager outpost with spawn-proofed surroundings
- Villager pods (2-3 villagers with beds and workstations) to anchor the raid location
- Water streams, lava, signs, ~1000 building blocks, hoppers and storage for the output
- Trident killer for AFK XP mode (optional)
Build steps
- Find a pillager outpost and flatten or slab everything around it except the spots you want captains to spawn on.
- Build the artificial village pods at the correct distance so the raid triggers at the outpost but the mobs spawn in your funnel - this distance is edition-specific, so follow a design made for your exact version.
- Drink an Ominous Bottle at the outpost, walk to the village marker to start the raid, and let the water channels deliver each wave to the kill zone.
- Kill evokers before they summon vexes - totems are the prize. Looting III multiplies the emeralds.
- Repeat: raid farms chain raids continuously once the timing is set up.
Rates
Output depends on the design, the version and how much of it you build, so we do not quote an hourly figure. Build the layout below, time it for a few minutes in your own world and scale from there.
Tips
- Wave count depends on difficulty (3 on Easy, 5 on Normal, 7 on Hard), plus one extra wave if the Raid Omen level is II or higher. Ominous bottles dropped by captains are level I to V at random.
- Keep the villagers unreachable: one ravager in the pod ends the farm until you restock.
- Designs break between versions more than any other farm - verify the design matches your game version exactly, and note that Java and Bedrock raid spawning works completely differently.