Villager Breeder

Intermediate Different design per edition

Produces: Baby villagers on demand - the engine behind trading halls, iron farms and raid farms

Quick answer: Villagers breed when they are willing - 12 food points each (3 bread or 12 carrots/potatoes) - and there is an unclaimed bed with two blocks of air above it for the baby. Feed two villagers in a cell full of beds and the babies keep coming.

How it works

Materials

Build steps

  1. Import two villagers: kidnap by boat at night when they sleep - a boat parked at the bed traps them.
  2. Build the breeder cell: a small room with the pair, and a second chamber stacked with beds - two air blocks above each pillow.
  3. Feed them: throw 3 bread or 12 carrots to each until hearts appear - or install the farmer and plot and let him cater.
  4. Collect the babies: a water stream or drop chute under the cell pushes babies out to a holding pen, freeing beds for the next round.
  5. Assign professions later: babies grow up unemployed - place a workstation in front of one to pick its job, and break it to reroll trades before the first deal.
  6. Never trade until the trade you want shows: trading locks the profession and offers forever.
  7. Scale the pipeline: babies to trading hall cells, extras to the iron farm pods, heroes to the raid farm.
  8. Keep zombies away: one zombie in the cell turns your breeder into an infection ward - light and fence everything.

Rates

A fed pair with free beds produces a baby roughly every few minutes; a farmer-fed breeder runs hands-off, filling a 20-cell trading hall in a couple of in-game days.

Tips

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