Armadillo
PassiveHealth: 12 (6 hearts)JavaBedrock
How to find Armadillo
Savannas, savanna plateaus and windswept savannas (groups of 2-3 in Java, up to 4 in Bedrock), plus badlands, eroded badlands and wooded badlands (groups of 1-2).
Spawn conditions: Spawns in savanna-type biomes in groups of 2-3 (Java) or up to 4 (Bedrock), and in badlands-type biomes in groups of 1-2, at light level 9 or more in Java and 7 or more in Bedrock. In Bedrock 5% spawn as babies.
Drops
| Item | Amount | Notes |
|---|---|---|
| Armadillo Scute | 1 | Shed every 5-10 minutes while alive, or brush one out with a brush |
| Experience | 1-3 | Only when killed by a player or tamed wolf |
How to kill Armadillo
Pointless: it drops no items, only 1-3 experience. While rolled up it takes heavily reduced damage ((damage-1)/2), so wait for it to unroll if you must.
Behavior
Rolls into a ball when hurt, when undead come close, or when a player nearby sprints or rides something. Rolled up it cannot walk or eat and takes (damage-1)/2; it peeks out and unrolls after 3 safe seconds, or instantly on contact with water, fire, magma, freezing or poison, or when leashed. Spiders and cave spiders flee from any armadillo within 6 blocks that is not rolled up. It periodically sheds armadillo scutes, the only source of wolf armor.
Taming and breeding
Cannot be tamed. Follows players holding spider eyes (10 blocks in Java, 16 in Bedrock) and breeds with them; the baby takes 20 minutes to grow, sped up 10% per spider eye. An armadillo that rolls up on the way to its mate loses interest and needs another eye.