1.21 - Tricky Trials
June 13, 2024
Everything new
- Trial chambers: procedurally generated combat dungeons with trial spawners that scale to your party
- The breeze and its wind charges, plus the bogged (poison-arrow swamp skeleton)
- The mace: crafted from a heavy core (ominous vaults) and a breeze rod, smash attacks scale with fall height
- Vaults and ominous vaults with per-player loot, trial and ominous trial keys
- 4 new status effects brewed into potions: Infested, Oozing, Weaving and Wind Charged
- Crafter block (auto-crafting), copper and tuff block families expanded, 3 new music discs (Creator, Precipice, Creator Music Box), 20 new paintings
Why it matters
- First renewable dungeon: trial chambers can be re-farmed every 30 minutes
- The mace one-shots almost anything with enough fall distance - Wind Burst makes it a movement weapon
- Bad Omen became an item (ominous bottles), letting you choose when raids and ominous trials start